AI Insights · Timothy · July 2022
Top 5 Season Pass Games on iOS in Central America Q2 2022
In Q2 2022, the top 5 Season Pass Games on iOS in Central America showed varied performance trends in downloads, revenue, and active users. Here's a detailed look.
In Q2 2022, the top 5 Season Pass Games on iOS in Central America exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's an in-depth look at each game's performance.
Free Fire: 7th Anniversary saw a notable decrease in weekly revenue, starting at around $482K at the beginning of April and gradually dropping to approximately $163K by the end of June. Weekly downloads fluctuated, peaking at over 36K at the end of March but stabilizing around 32K by the end of June. The game maintained a strong user base, with weekly active users ranging from 1.4M at the end of March to 1.3M in the final week of June.
Candy Crush Saga displayed a stable upward trend in weekly revenue, starting at about $75K in late March and climbing to around $117K by the end of June. Weekly downloads remained relatively stable, hovering around 22K throughout the quarter. The number of weekly active users showed minor fluctuations, maintaining an average of approximately 230K.
Call of Duty®: Mobile experienced a roller-coaster trend in weekly revenue, beginning at $145K in late March, dipping to as low as $60K in late May, and rising again to roughly $88K by the end of June. Weekly downloads remained consistent, averaging around 25K. Active users saw an initial increase from 306K at the end of March to a peak of 360K in mid-April, settling at around 320K by the end of June.
Clash Royale had a varied revenue trend, with a significant spike to $195K in early April, followed by a general decline to about $51K by the end of June. Weekly downloads trended downward from 43K at the end of March to around 22K by late June. Active users also saw a decrease, from nearly 1.2M at the end of March to 963K by the end of June.
Free Fire MAX experienced a decline in weekly revenue, starting at $105K in late March and ending at approximately $58K by late June. Weekly downloads showed minor fluctuations, with numbers ranging from 16K in late March to 14K by the end of June. The game's active user base remained relatively stable, averaging around 110K throughout the quarter.
These insights are derived from Sensor Tower's data, and more detailed analytics can be found on their platform.